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This page provides information on how to get V-Ray up and running.
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3ds Max 2012 Release Date
Page Contents
Overview
Setting up V-Ray for 3ds Max comprises of three steps: installing and licensing through your OS and then setting V-Ray as the renderer inside 3ds Max.
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Additional pages in this section cover setting up the V-Ray Render Server, Distributed Rendering, and running V-Ray from an arbitrary location.
Installing V-Ray
The V-Ray installer for 3ds Max is pretty straightforward and easy to follow and can be downloaded from the V-Ray | Max Downloads section of the Chaos Group website (please make sure you use your login credentials to ensure access to the download links). It's recommending that before installing V-Ray, please make sure your computer meets the System Requirements for running 3ds Max with V-Ray. If you would like a step-by-step guide, please check out the Install V-Ray for 3ds Max page. If you run into any problems like installing V-Ray, please check out the Frequently Asked Installation Questions page.
Licensing V-Ray
Once V-Ray is installed you will want to make sure that your V-Ray license is properly configured. The Set Up Your V-Ray License page includes everything you need to get V-Ray licensed and running properly. If you need more help on configuring your set up as a Render Server/Node or Distributed Rendering, please check the appropriate pages.
Selecting a Renderer
In order to use V-Ray, you must first select one of its renderers as your Production and/or ActiveShade renderer.
- Open the Render Setup window.
- At the top of the Render Setup window, choose as the Target either Production Rendering Mode or ActiveShade Mode.
- For Renderer, choose V-Ray Adv (for Production Rendering Mode only) or V-Ray RT (for either mode).
For Production Rendering Mode, both V-Ray Adv and V-Ray RT are available. For ActiveShade Mode, only V-Ray RT is available.